面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
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Updated
Jul 31, 2026 - C#
面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
A soulslike melee combat system on unreal by blueprint (Unreal 5.1)
A Unity-based 3D FPS survival game featuring multiple gameplay modes, combat mechanics, NavMesh-based enemy navigation, physics interactions, and core game development systems implemented in C#.
Kizu Engine is an Unreal Engine plug-in that contains the main components for replicated game systems. It can be used for a huge variety of projects due to its flexibility.
A combat system developed in unity
🎮 2D game - Beat-'em-up with emotional storytelling. Unity 2022 LTS. ⚔️
Tempo odaklı combat, parry/deflect sistemleri ve veri odaklı ilerleme mekaniklerine dayalı, Unity tabanlı bir 2D/top-down roguelite prototipi.
🏴☠️ A 3D open-world pirate adventure game developed in Unity. Includes missions, combat, NPCs, dynamic music, and an engaging storyline.
A reusable 2D ARPG systems collection for Godot 4 — combat, stats, status effects, skills, items, inventory, equipment, loot, quest. Component-based, data-driven, pure GDScript, 189 tests.
UE5 Responsive Combat AI (UE5 Responsive Combat AI A pure Event Graph-driven AI for Unreal Engine 5 that bypasses Behavior Trees for instant, zero-latency combat reactions. Features tactical strafing, dynamic movement, and event-based attack logic.No Behavior Trees) A pure Blueprint-based Combat AI built entirely within the Event Graph. This projec
A retro-style RPG engine built with TypeScript and React. Features turn-based combat, loot system, crafting mechanics, farming, procedural map generation, inventory management, and gear progression. Originally built as a vanilla JavaScript project, refactored into a React-based architecture.
Modular melee combat system in UE5 with combo windows, input buffering, animation-driven logic, and reliable hit detection.
Lightweight enemy reaction system for Unreal Engine 5: grounded knockback, airborne launch, recovery, death cleanup, and ragdoll physics.
Text-based Python survival game featuring zombies, player choices, and basic game logic focused on learning Python fundamentals
A 2D game engine built with Java and JavaFX, where players collect sticks, battle enemies, and unlock chests to progress. Easily create custom levels by editing text file.
Unreal Engine third-person action-shooter prototype featuring enemy behavior, health management and combat systems.
Turn-based sci-fi tactical strategy game. Fully developed solo by Hodei Aguirre.
Entropy-driven cognitive combat simulator. Models identity drift (Γ), coherence (Ω), collapse (𝒞), weave recovery, and cognitive veil under pressure. Includes Street/Prison Scrap Mod for brutal, no-rules fights. Official implementation of BF-CCSF v6.0.
Unreal Engine 5 melee combat prototype with targeting, combo flow, motion warping and AI systems.
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